![]() This marked the first Ridge Racer developed for home console over being a port of an arcade game. Still at least it had it, unlike the first. It also added "multi-player" that work like LAN in that you need two PS1's and two copy's of the game. This also introduces 13th Racing kid and the White Angel, who would become a constant through out the series like "Devil". It retains the extra reverse courses (a constant through out the series) and the choice of time the races take place once you win the main three races. The music includes remixes and new tracks. The course has changed from the "Bird" course to something else that has a different layout for each difficulty level instead of just having two. RRR isn't changed much from the first but is definitely add onto. There was also a version where you sat in a Miata to play the game being displayed on three separate screens. ![]() The 60 FPS was done as a demo to see if R4 could be ran at improved graphics with 60 FPS but couldn't do so on the PS1. It came packaged as a bonus disk with R4, which also had the Regular RR for you to compare the two. It had the four cars, the "bird" course with variation, and two music choices and a different shading method. ![]() This marked a moment where a home console surpassed the arcade.Ī "Turbo" version of the game was made that ran at 60 FPS. The PlayStation added in a third person view (the arcade only had first person), reversed courses, and a Mirror mode (achieved by turning around on the start and driving into a wall placed behind you), and the reoccurring "boss" of the 13th Racing car nicknamed "Devil" that's challenged by beating the three difficulty levels and going onto time trail. The base game of one track that has a variation (the Famous "bird" course that has popped up in subsequent games) with three difficulty levels and a time trial. It was ported over from the Namco System 22 arcade game with new features. The genesis for the series on home console. PlayStation 1 Ridge Racer/Ridge Racer Turbo ![]()
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